Products related to Iterative:
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Iterative Conceptions of Set
Many philosophers are aware of the paradoxes of set theory (e.g.Russell's paradox). For many people, these were solved by the iterative conception of set which holds that sets are formed in stages by collecting sets available at previous stages.This Element will examine possibilities for articulating this solution.In particular, the author argues that there are different kinds of iterative conception, and it's open which of them (if any) is the best.Along the way, the author hopes to make some of the underlying mathematical and philosophical ideas behind tricky bits of the philosophy of set theory clear for philosophers more widely and make their relationships to some other questions in philosophy perspicuous.
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Iterative Optimization in Inverse Problems
Iterative Optimization in Inverse Problems brings together a number of important iterative algorithms for medical imaging, optimization, and statistical estimation.It incorporates recent work that has not appeared in other books and draws on the author’s considerable research in the field, including his recently developed class of SUMMA algorithms.Related to sequential unconstrained minimization methods, the SUMMA class includes a wide range of iterative algorithms well known to researchers in various areas, such as statistics and image processing. Organizing the topics from general to more specific, the book first gives an overview of sequential optimization, the subclasses of auxiliary-function methods, and the SUMMA algorithms.The next three chapters present particular examples in more detail, including barrier- and penalty-function methods, proximal minimization, and forward-backward splitting.The author also focuses on fixed-point algorithms for operators on Euclidean space and then extends the discussion to include distance measures other than the usual Euclidean distance.In the final chapters, specific problems illustrate the use of iterative methods previously discussed.Most chapters contain exercises that introduce new ideas and make the book suitable for self-study. Unifying a variety of seemingly disparate algorithms, the book shows how to derive new properties of algorithms by comparing known properties of other algorithms.This unifying approach also helps researchers—from statisticians working on parameter estimation to image scientists processing scanning data to mathematicians involved in theoretical and applied optimization—discover useful related algorithms in areas outside of their expertise.
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This Is Not a Copy : Writing at the Iterative Turn
In This Is Not a Copy, Kaja Marczewska identifies a characteristic ‘copy-paste’ tendency in contemporary culture—a shift in attitude that allows reproduction and plagiarizing to become a norm in cultural production.This inclination can be observed in literature and non-literary forms of writing at an unprecedented level, as experiments with text redefine the nature of creativity.Responding to these transformations, Marczewska argues that we must radically rethink our conceptions of artistic practice and proposes a move away from the familiar categories of copying and originality, creativity and plagiarism in favour of the notion of iteration. Developing the new concept of the Iterative Turn, This Is Not a Copy identifies and theorizes the turn toward ubiquitous iteration as a condition of text-based creative practices as they emerge in response to contemporary technologies.Conceiving of writing as iterative invites us to address a set of new, critical questions about contemporary culture.Combining discussion of literature, experimental and electronic writing, mainstream and independent publishing with debates in 20th- and 21st-century art, contemporary media culture, transforming technologies and copyright laws, This Is Not a Copy offers a timely and urgently needed argument, introducing a unique new perspective on practices that permeate our contemporary culture.
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Real World Instructional Design : An Iterative Approach to Designing Learning Experiences
An ideal textbook for instructional designers in training, Real World Instructional Design emphasizes the collaborative, iterative nature of instructional design.Positing instructional design as a process of simultaneous rather than sequential tasks with learner-centered outcomes, this volume engages with the essential building blocks of systematically designed instruction: learner needs and characteristics, goals and objectives, instructional activities, assessments, and formative evaluations. Key features include a Designer’s Toolkit that includes tips and approaches that practitioners use in their work; vignettes and narrative case studies that illustrate the complexities and iterative nature of instructional design; and forms, templates, and questionnaires to support students in applying the chapter content.With updated examples, this streamlined second edition presents a timeless approach to instructional design.
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Games, Design and Play : A detailed approach to iterative game design
The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play.Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design.Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design.You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience.Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages.Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers.Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game’s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!
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Designing Machine Learning Systems : An Iterative Process for Production-Ready Applications
Machine learning systems are both complex and unique.Complex because they consist of many different components and involve many different stakeholders.Unique because they're data dependent, with data varying wildly from one use case to the next.In this book, you'll learn a holistic approach to designing ML systems that are reliable, scalable, maintainable, and adaptive to changing environments and business requirements. Author Chip Huyen, co-founder of Claypot AI, considers each design decision--such as how to process and create training data, which features to use, how often to retrain models, and what to monitor--in the context of how it can help your system as a whole achieve its objectives.The iterative framework in this book uses actual case studies backed by ample references. This book will help you tackle scenarios such as:Engineering data and choosing the right metrics to solve a business problemAutomating the process for continually developing, evaluating, deploying, and updating modelsDeveloping a monitoring system to quickly detect and address issues your models might encounter in productionArchitecting an ML platform that serves across use casesDeveloping responsible ML systems
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Applying UML and Patterns : An Introduction to Object-Oriented Analysis and Design and Iterative Development
"This edition contains Larman's usual accurate and thoughtful writing.It is a very good book made even better." - Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects "Too few people have a knack for explaining things.Fewer still have a handle on software analysis and design.Craig Larman has both." - John Vlissides, author, Design Patterns and Pattern Hatching "People often ask me which is the best book to introduce them to the world of OO design.Ever since I came across it Applying UML and Patterns has been my unreserved choice." - Martin Fowler, author, UML Distilled and Refactoring "This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design.It is a well written introduction to UML and object methods by an expert practitioner." - Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group A brand new edition of the world's most admired introduction to object-oriented analysis and design with UMLFully updated for UML 2 and the latest iterative/agile practicesIncludes an all-new case study illustrating many of the book's key points Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects"-and using that insight in real-world object-oriented analysis and design.Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies.These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices.You won't just learn UML diagrams-you'll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more.This edition's extensive improvements include A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UMLNew coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoringMany new tips on combining iterative and evolutionary development with OOA/DUpdates for easier study, including new learning aids and graphics New college educator teaching resourcesGuidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architecturesA new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects-and creating systems that are well crafted, robust, and maintainable.
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Data Analytics & Visualization All-in-One For Dummies
Install data analytics into your brain with this comprehensive introduction Data Analytics & Visualization All-in-One For Dummies collects the essential information on mining, organizing, and communicating data, all in one place.Clocking in at around 850 pages, this tome of a reference delivers eight books in one, so you can build a solid foundation of knowledge in data wrangling.Data analytics professionals are highly sought after these days, and this book will put you on the path to becoming one.You’ll learn all about sources of data like data lakes, and you’ll discover how to extract data using tools like Microsoft Power BI, organize the data in Microsoft Excel, and visually present the data in a way that makes sense using a Tableau.You’ll even get an intro to the Python, R, and SQL coding needed to take your data skills to a new level.With this Dummies guide, you’ll be well on your way to becoming a priceless data jockey. Mine data from data sourcesOrganize and analyze data Use data to tell a story with TableauExpand your know-how with Python and R New and novice data analysts will love this All-in-One reference on how to make sense of data.Get ready to watch as your career in data takes off.
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Similar search terms for Iterative:
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What exactly does iterative mean now?
Iterative refers to a process or approach that involves repeating a series of steps or actions, making small improvements or adjustments with each repetition. It is a method of continuous refinement and development, where feedback and learning from each iteration are used to inform the next. In the context of software development, for example, an iterative approach involves building and testing a product in small, incremental stages, rather than all at once. This allows for flexibility and adaptation as the project progresses.
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What is the difference between iterative and explicit?
Iterative refers to a process that involves repeating a series of steps or actions in a cyclical manner, with each cycle building upon the previous one. It is a more flexible approach that allows for adjustments and improvements as the process unfolds. On the other hand, explicit refers to something that is clearly stated, defined, or expressed in a straightforward manner. It is a more direct and specific approach that leaves little room for interpretation or ambiguity.
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How can one transform iterative code into recursive code?
To transform iterative code into recursive code, one can identify the repetitive pattern in the iterative code and then create a recursive function that performs the same task. This involves breaking down the iterative process into smaller steps and calling the function recursively with modified parameters until a base case is reached. It is important to define a base case to prevent infinite recursion. Additionally, one should consider the potential increase in memory usage when using recursion, as each recursive call adds a new stack frame to the call stack.
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What is spatial visualization ability?
Spatial visualization ability refers to the capacity to mentally manipulate and comprehend spatial relationships between objects. Individuals with strong spatial visualization skills can easily visualize and understand how objects relate to each other in space, such as rotating or manipulating shapes in their mind. This ability is crucial in various fields such as engineering, architecture, and mathematics, as it allows individuals to solve complex problems and understand spatial concepts more effectively. Improving spatial visualization ability can enhance problem-solving skills and overall cognitive performance.
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What is the difference between iterative and recursive binary search?
The main difference between iterative and recursive binary search lies in their implementation. Iterative binary search uses a loop to repeatedly divide the search interval in half until the target element is found or the interval is empty. On the other hand, recursive binary search calls itself with updated parameters to search in the left or right half of the array until the target element is found or the interval is empty. Both methods have the same time complexity of O(log n), but iterative binary search is usually preferred for its simplicity and efficiency in terms of space complexity.
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What is the iterative approximation algorithm for Pi in Java?
The iterative approximation algorithm for Pi in Java is a method that uses a mathematical formula to calculate the value of Pi. One common approach is the Leibniz formula, which uses an infinite series to approximate Pi. The algorithm repeatedly calculates the sum of the series with increasing terms to improve the accuracy of the approximation. This process continues until the desired level of precision is achieved. The algorithm can be implemented in Java using a loop to iterate through the series and update the approximation of Pi with each iteration.
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Is spatial visualization important for engineers?
Yes, spatial visualization is important for engineers as it allows them to mentally manipulate and understand complex 3D objects and structures. Engineers often need to design and analyze various components and systems, and spatial visualization skills help them to conceptualize and communicate their ideas effectively. Whether it's designing a new product, creating blueprints for a building, or solving complex problems, spatial visualization is a crucial skill that allows engineers to think critically and innovate in their field.
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Can one improve their spatial visualization skills?
Yes, it is possible to improve spatial visualization skills through practice and training. Engaging in activities such as puzzles, building models, and playing spatial reasoning games can help develop these skills. Additionally, practicing mental rotation exercises and regularly challenging oneself with spatial tasks can also contribute to improvement. With consistent effort and dedication, individuals can enhance their spatial visualization abilities over time.
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